Physics In Motion

10th November 2014
In order for there to be realism within the physics of motion there has to be a considerable amount of thought into the physics behind it, even if it is so simple as a bouncing ball it needs to be just right in order to be realistic or plausible. The last thing a viewer wants is to feel uncomfortable watching something because they think it looks awful due to the lack of consideration of physics.
I personally would like to further study in my own time the physics because of the fact that there is probably a hell of a lot more of a theory behind it and more complex ideas too.

Differences in motion:
Fictional- Although all motion design concepts of cartoon etc. are fiction, do you want them to possess realistic physics? Most likely for such things as kids cartoons. Things will be emphasised more into more dramatic and almost humorous concepts.

Realism- Trying to capture the overall rules of physics within an animation is not only key to it's success, but it has to capture every quality in order to look realistic enough to be comfortable for the viewer.
 Certain considerations have to be made - do the wheels on a bus roll along the ground with the animator considering friction? How could the friction be altered with new materials? Going over rougher ground etc.

Stop Motion Exercises
Using stop motion animation, I cut out a circle for some exercises to imitate a ball bouncing etc. in order to do so I realised the following and this could be applied.
My first bounces were too sharp or the speed wasn't realistic enough, adding more of a bounce to it emphasises more of a cartoon perspective onto the design. Before producing the stop motion I applied my knowledge and imagination to the exercises - what material is used? how would they interact with each other? how could this be most effective?
To make it all smoothly run the movement had to be considered fully, the amount I moved the circle varied the speed of the roll etc.

17th November 2014
After Effects Exercises- 
Using similar exercises in After Effects, we tried some trial ideas first, the demo I found slightly challenging at first but then once we started the exercises it began to be more clear of what was most effective. Using such rules as making arcs etc.
I am looking forward to learning more on after effects and adapting these skills into further projects.

12 Rules of animation from Panop Koonwat on Vimeo.

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