In order to produce an effective outcome for the overall animation, it's wise to refer back to the Foley that we produced. For the Foley of these animations, here are a few ideas.
JUMP-
JUMP-
- Energetic noise - spring noise, 'BOING' sound
- The tension building up to the jump = some tension being created
- Dropping noise
LIFT
- Scraping noise for the action of actually picking something up
- Hard solid noise
- Machine noises, highlighting the industrialisation idea that I had thought of when researching into 'Lift' with the aspect of using a forklift as inspiration.
- Electric shavers, electronic humming noises
- Scraping aspects.
- Engines
- Computer sounds
- Metallic objects together
- Clanking noises
JUMP -
- Creation of the sounds for jump included scratching of a back scratcher (metallic sounds repeated throughout) as a cause for tension.
- Scrapings of various metals for the tension of the crouching also.
- A lense blower (blows out air to clean lenses on cameras) to produce a 'whoosh'
- Clanking on wood to produce a 'thud'
LIFT-
- Phone recorded on vibrate (using start and end tool selecting the vibration noise and repeating it to produce a monotone vibrate noise) to achieve industrialised sounds
- Tilting metal pieces and clanking them down.
- Ball rolling against surface for scraping sound that the forklift was supposed to create.
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