- Given the brief, and taken around Allied Bakeries. - Becci was drawing signs and instructions that were seen in the bakery, Hazel and Hannah to draw illustrations of some machines. Becci also did some machines later on as well. Board meeting with the client- who discussed his requirements further.
- As a group, we discussed the client requirements, and straight away decided to do some market research on 'Dumb Ways To Die' which is a type of animation the client favoured- we looked into why this was such a success and what we liked out of the clip. In addition to this we produced a mood board of images and researched into Allied Bakeries so we had some information about the client.
- We then as a group decided after making an initial mind map of first ideas to independently produce an idea each that we would then present to each other. (3 separate ideas) which we would then together decide on.
- After pitching our ideas to each other, we blended together two of our ideas after a thorough decision process. We favoured the message that went with the game idea and the game style, but we liked the idea of Hazel's egg character design, we used the character design to build more character sketches that Hazel was in charge of, using digital softwares such as Adobe Illustrator and Photoshop to produce pixelated designs of the characters.
- Initially Hannah began drawing out storyboards which were then developed by us all, producing a range of storyboards and digital scenes of Photoshop.
- After having looked at the storyboards we'd all designed and the style that we were all going to adopt, we decided to split up and produce all the scenes, dedicating alternate scenes between us.
Scene 1-
Doughball Scene- Hazel
Doughball Close up- Hazel
Scene 2-
Slipping Scene- Becky
Slipping Close up- Becky
Scene 3-
Razor Machines- Hannah
Razor Machines- Hannah
Razor Machines Close Up- Hannah
Scene 4-
Trip & Fall- Hannah
Trip & Fall- Hannah
Trip & Fall Close Up-Hannah
Scene 5- Bread Tray
Bread Tray Close Up
Scene 6- Back Break
Back Break Close Up
Scene 7- Truck Door
Truck Door Close Up
Scene 8- Hit By Truck
Hit by Truck Close Up
- After having completed most scenes, we decided Becci and Hazel would carry on completing their 3rd scene each, whilst Hannah did 2 scenes but then began animating all of them.
- After Becci had looked into the video games via her book and our individual research, we decided there were certain things that we'd need to include so people know it's a video game these include: bright or primary colours, platforms, pixelated characters and settings, aspect of lives etc.
- During the production of the storyboards we decided the character should adopt the characteristics and behaviours of a walking dough ball that would roll, squash and stretch etc. In addition to this we decided on a colour scheme of a pastel green for inside the bakery and a pastel blue to represent the outside elements.
Roles:
Becci- Drew out signs when visiting bakery, researched 80's games, with book "Classic Video Games, The Golden Age 1971-1984" Brian R Eddy,
Hazel- Illustrated machines from the bakery, produced initial character designs
Hannah- Illustrated some machines, drew out storyboards, produced background scenes
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