Glug Event

As an additional form of development, I attended the Glug event where there was a mix of designers that all allowed some insight into their industries and their approach to work.


BBC- Children's Game Design- Callum Peters
This talk was done by Callum Peters who explained the importance of his relationship with the client and the necessary research it takes to be with a particular client, he spoke about his specific research such as building relations with the children he builds games for in order to find out what they actually want.
I was really inspired by the approach he had to research as I feel like this is an approach I'd like to make too.

Jane Bowyer
Jane Bowyer is an illustrator/graphic designer who was really inspirational, speaking about how nothing is perfect, and everyone's idea of perfection is different, I felt that this was a really true fact and linked well with my Body Image piece too.


Feedback from Fuzzy Duck

I've received some feedback from Fuzzy Duck regarding my first attempt of the brief, previously I'd spoken to Matt about my idea of the descriptive writing and film combination and he liked the idea, below is his recent feedback from the piece.

Lyme Park - Research

As an element of research I decided to go to Lyme Park to develop a feeling of a stately home and the grounds I knew would be perfect to film. I filmed a few pieces around the grounds, and got the overall effect of a stately home and what it's like to be in that position and environment. From the research around the environment I was able to be inspired into the passion of the land that the Last Squire of Erddig must have had and the sacrifice it was to give up his legacy.
I'm really liking the textures within the environment and I feel that this is well reflected in the descriptive writing, so I should ensure that I have an appropriate aesthetic for the animation.





Abstract: The Art of Design - Documentaries Netflix

Christoph Nieman- from his site.
Over Easter I have ensured I have looked into some research regarding the industry and professional practice. A really good tool I've found is to watch some documentaries on various areas of the industry to see how they work, and what they developed into as professionals. Netflix has made a series of episodes following alternate designers which I have found particularly inspiring in terms of Personal Development.








Christoph Niemann- Illustration
Christoph Niemann is a German illustrator best known for his work on the covers of the New Yorker. Taught by Heinz Edelman in his youth, Niemann spoke of how Edelman would never be encouraging, that's not how he taught, he spoke of how proportions, and more structured work was discouraged, and he loved that.
Niemann discusses how his creativity isn't thought up as a formula, it is a moment of craziness for him, however he does say each idea requires information, and that is what his values are as an artist.

Personally, I found that his creative process was quite similar to my own development, in that he researches and sketches up ideas really roughly before pursuing them with further research, further knowledge and information. I like this way of working and it's nice to see that it is also applied by a successful professional, there's just the adaption to Motion Design.

Es Devlin- Stage Design
Physical creation of projects has always been important to me, so I decided to watch the episode that featured on Stage Designer Es Devlin, who spoke of how she always constructed things from an early age, and for her, it is about immersing the audience in a new reality, and a creative environment that she has made.
In particular, I found her 'Scent Infused Mirror Maze' installation really inspiring, as it was about guiding the viewer through the maze and to a familiar place, mimicking the feeling you get when you smell a certain scent which is connected to a memory.

Alumnight Event

Through Stockport College hosting an alumni event in the Mint Lounge in the Northern Quarter, it presented a great platform for building more contacts in the industry. There were various talks that I found very interesting, and ensured that there were some questions pitched to the designers. A particular question that fascinates me is:
 "When you first graduated, what did you call yourself? (A motion designer? Animator? Moving Image?" 
It was very interesting to hear some responses and developed that most designers alter what they call themselves dependent on what job they are applying for with what skills they would require.