Introduction to Cinema 4D

Our first session with Cinema 4D began with a brief exploration of certain tools of alternate significance. In addition to this we were in the tutorial, taught some professional terms for such tools in the software and their combinations, such as the idea of 'Boole' which is a combining of certain objects in the software to overlap.
In order for our tools that we had developed to make more sense, it was decided for us all to produce an overall composition of a snowman using the techniques that we were studying with the tools from Cinema 4D. I found the techniques shown challenging yet interesting, however I can see that it may be difficult for me to use this software on my own without a lot of practice. I intend to watch some further tutorials over the Easter holidays in order to increase my further understanding of the software and how I could use it effectively. An important factor of the software to remember is that the dimensions are actually based on an axis, and therefore the tools and elements need to be manipulated in production of this.
We were given an outline of the most important basic features of the software to note for future usage:

  • X axis (Shown in RED) Moves the selected object side to side.
  • Y axis (Shown in GREEN) Moves the selected object up and down.
  • Z axis (Shown in BLUE) Moves the selected object in and out.
In accordance to this and the technique of the tool of 'Boole' we produced the snowman with applied lighting and backgrounds, I found this task slightly difficult as it was easy to get confused with the tools and techniques given.

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